![]() yml format is a simple text file, to save as it simply save as All types and type in the. You must follow the syntax exact when adding localization, otherwise the parser will break and you will have broken localization. ![]() Infantry_equipment_desc: "This is infantry equipment" Here is an example of a localized equipment: The game also contains version branding, allowing you to mark the version of the localisation with a number, which has no effect in-game, as such: The key refers to the script name of the object you are localizing. Typically you will want to use l_english.
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